AI Insights · Timothy · April 2024
Top 5 Disney Games on iOS in Latin America Q1 2024
Discover the performance trends of the top 5 Disney games on iOS in Latin America during Q1 2024, including weekly downloads, revenue, and active users.
Throughout the first quarter of 2024, the top 5 Disney games on iOS in Latin America demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed breakdown of each game’s performance.
Marvel Contest of Champions from Kabam Games, Inc. saw fluctuating weekly revenue, peaking at approximately $57K in the second week of February. Weekly downloads showed a downward trend, starting at 9.6K in early January and gradually decreasing to around 7.5K by the end of March. The game maintained a fairly consistent number of weekly active users, hovering around 40K throughout the quarter.
Disney Speedstorm by Gameloft experienced modest weekly revenue, with the highest being $693 in the third week of January. Weekly downloads fluctuated significantly, starting at 10.1K in the first week of January and ending at 9K in the last week of March. Notably, the game saw a steady increase in weekly active users, reaching 73K by the end of the quarter.
The Simpsons™: Tapped Out from Electronic Arts maintained a steady weekly revenue, peaking at around $5.4K in mid-March. Weekly downloads showed an upward trend, starting at 5.2K in January and rising to 5.7K by the end of March. The game’s weekly active users remained relatively stable, averaging around 41K throughout the quarter.
Disney Emoji Blitz Game by Jam City, Inc. saw a peak in weekly revenue of approximately $11.5K in the first week of January. However, weekly downloads declined significantly from 6K in January to around 2.3K by the end of March. The game’s weekly active users followed a similar trend, peaking at 19.3K in mid-January and dropping to about 12K by the end of the quarter.
Finally, MARVEL SNAP from Nuverse experienced a peak weekly revenue of approximately $30.6K in the first week of January. Weekly downloads remained relatively stable, averaging around 2.5K throughout the quarter. The game’s weekly active users saw a slight decline, starting at 23.6K in early January and ending at 21.3K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.